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Independent developer GriN has shut its doors.

The Belgian-based studio, known for their kickstarter Woolfe: The Red Hood Diaries, is shutting down. A year after their kickstarter launched, GriN will be closing it’s doors after releasing only the first chapter in the Woolfe series earlier this year.

GriN founder Wim Woulters cited overall inexperience of the studio as one of the primary causes for their closing.  “The optimist in me led me to believe we could actually pull off making a “bigger” indie game,” stated Woulters. “I really wanted to prove an indie game did not have to be rendered in pixels or stylized as a solution to cut development costs. I wanted to believe that a team of 6 to 10 people could make a game that looked and felt AAA. Boy was I wrong!”

Woolfe changed throughout its development, from a 2-D to 3-D platformer, a decision that would be costly for GriN in the long run. The games reception was also lukewarm upon release on Steam, leading to less than expected sales for the title.

Woulters also noted that several kickstarter backer rewards are still currently unfulfilled, and it is mostly due to GriN’s inability to afford shipping or production. “The crazy thing is, that we have most of the rewards ready for postage,” he writes. “All the backer stickers and letters of enlistment just need a stamp. All the poster sets printed, signed and ready. The artbook is ready to be printed, the soundtrack is ready for distribution, the DVD case is ready for production. But we have literally no money whatsoever to pay for stamps, let alone print the artbooks and dvd-cases.”

GriN was founded back in 2002 as a small tech company that worked on browser-based games. With a staff of roughly five full time employees, Woolfe was GriN’s first major attempt to make their own independent game, instead of work-for-hire. Their kickstarter raised $72,000, but even that was not enough to save the studio.

Currently, GriN is in bankruptcy, and is looking to sell the Woolfe IP and assets for the future chapters of the Woolfe series.

So what do you think? Was Woolfe too ambitious for GriN?  Leave your comments below.


Robert Grosso

Staff Writer

A game playing, college teaching, erudite-minded scholar who happens to write some articles every so often. Have worked as a journalist, critic, educator and blogger for over five years now, with articles published (as user editorials) on Game Revolution and Giant Bomb as well as a contributor for the websites Angry Bananas and Blistered Thumbs. Now making TechRaptor my home.



  • seigar

    You don’t go from 2D to 3D in the middle of development with limited budget.

  • Jesus Zamora

    A kickstarter video game project flaming out? You don’t say…

  • Typical

    it looks really nice though, its a shame.

  • KefkaFollower

    The trailer seems to target to a mature audience.
    But how many grow up people plays plataformers?

    I have own Trine for Years and still don’t try it. Given the critics I have read, I’m sure its at least a good plataformer. Still I don’t collect the will to start a game where I’ll probably play some levels over and over until I get them right.

  • I mean, would it break Kickstarter terms if they asked people to pay for the shipping? They supposedly have everything.

  • dfrehil

    closes “its” doors, guys, not “it’s” doors

  • XonX

    Another most probably never-to-be-finished story. Shame, it was kinda fun playing through the thing, even if platforming was a bit clunky. And American McGee’s Alice inspired art style is always a plus.
    Oh well. This is how you usually end up when you’re being overly optimistic on a project. Can’t say I’m all that surprised.

  • Sand Ripper

    Episodic games not getting finished for whatever reason is usually why I don’t buy them until all the chapters have been released.

    Wolfe’s visuals are nice, but the gameplay didn’t look like anything special.

  • cptk

    I’m not sure if many of the backers would trust them enough to throw even more money at them.

    Maybe the founders could develop some sense of human decency and split costs amoungst themselves rather than shitting all over the poor sods who backed this failure.

  • Nope Naw

    First, it’s “platformer”, not “plataformer”

    Second, implying that platformers isn’t something a “grown up” would play is silly. I can make arguments in both directions for why older/younger people would play platformers more than the other.

  • Nope Naw

    While I really like the presentation and the visual style, when I tried the demo I found the gameplay really lacking. Sad to see something that looked promising at first fail so.

  • I wouldn’t blame them if they didn’t trust them. But that’s still 2,200 backers. If they’re bankrupt I doubt they can afford shipping out of freaking Belgium. I’m just trying to be realistic.

  • cptk

    The studio is bankrupt not the self proclaimed highly skilled development team. Personally, if I had spent the goodwill and money of strangers not delivering what I promised them, as soon as I found alternative employment I’d take out a personal loan and get the consolation prizes shipped out.

    Chances are however that the rewards are assets of the company so when they filled for bankruptcy they were all siezed.