Destiny 2 Update 1.1.4 Released; Balancing Changes and More

Published: March 30, 2018 11:14 AM /

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With all the problems that Destiny 2 ran into shortly after release, it only made sense for Bungie to address these issues at their own pace. Now, almost half a year after Destiny 2 came out, Bungie finally got around to tackling some of the more glaring flaws of the game with update 1.1.4.

To make a long story short, Destiny 2 will now have exclusive Nightfall strike rewards (which includes three new weapons), and virtually every weapon class will do more damage in PvE. Additionally, power weapon ammo is going to be a lot more abundant in PvP, supers charge slightly faster, movement speed for some classes and supers have been increased. There is also now a Weekly Featured Playlist in the Crucible which rotates among Rumble, Mayhem, and Iron Banner.

However, it should be noted that while the Mobility stat's effects have been amplified, most players will not actually be able to move noticeably faster- sprint speed is unaffected. You will be able to strafe and walk slightly faster, but from a practical standpoint, this has little impact on normal gameplay. Various Titan and Warlock jump abilities (including Shoulder Charge) have received speed bonuses, but Hunter jump abilities are virtually unchanged. In addition, if you carry power weapon ammo and die in PvP, someone else can pick up your ammo and use it.

Furthermore, all ability regen mods have received a 16.667% increase in efficiency (the effects of mods on any singular ability remain capped at 50%), basically meaning that with the right mods, most of the abilities in Destiny 2 will recharge fast enough to be used more than a couple of times in the average Crucible match.

The weapon and ability balancing changes are as follows:

  • Pulse Rifles
    • Increased PvE damage for all Pulse Rifles by 16%
    • Increased rate of fire for adaptive and high impact Pulse Rifles
      • Adaptive: from 360 rpm to 390 rpm (+8.3%)
      • High Impact: from 320 rpm to 340 rpm (+6.3%)
    • Increased base damage for adaptive, high impact, and rapid-fire Pulse Rifles
      • Adaptive: from 14.5 to 16 (+10.3%)
      • High Impact: from 16 to 18 (+12.5%)
      • Rapid-Fire: from 12 to 12.5 (+4.2%)
      • Increased precision multiplier for lightweight Pulse Rifles from 1.5x to 1.6x (+6.7%)
      • Decreased precision multiplier for adaptive Pulse Rifles from 1.55 to 1.475 (-5.8%)
  • Scout Rifles
    • Increased PvE damage for all Scout Rifles by 15%
      • Increased base damage for high impact Scout Rifles from 37 to 40 (+8.1%)
  • Hand Cannons
    • Increased PvE damage for all Hand Cannons by 15%
      • Precision Hand Cannons deal 0.15x more precision damage, increasing from 1.5x to 1.6x (+6.6%)
    • Increased hip fire accuracy when using controllers on console and PC by 33%
    • Increased ADS accuracy when using controllers on console and PC by 25%
  • Sidearms
    • Increased PvE damage for all Sidearms by 15%
    • Increased hip fire accuracy; reduced cone by 20%
    • Increased ADS accuracy; reduced cone by 12%
    • Increased inventory (allowing more reserve ammo to be stored)
    • Increased range falloff start by +1 m
    • Increased ADS movement speed
  • Submachine Guns
    • Increased PvE damage for all Submachine Guns by 10%
    • Set optics to 1.3x
    • Increased inventory (allowing more reserve ammo to be stored)
  • Linear Fusion Rifles
    • Increased PvE damage for all Linear Fusion Rifles by 50%
    • Increased aim assist
    • Decreased flinch multiplier
  • Shotguns
    • Increased PvE damage for all Shotguns by 35%
    • Increased inventory (allowing more reserve ammo to be stored)
    • Increased aim assist on SUROS precision Shotguns
  • Sniper Rifles
    • Increased PvE damage:
      • By 20% for yellow bar enemies
      • By 40% for red bar enemies
    • Increased precision damage, which now scales with the weapon’s rate of fire
      • Changed from 2.5x for everything to 3.0x at the lowest rate of fire up to 3.5x at the highest rate of fire
    • Increased aim assist
    • Increased inventory (allowing more reserve ammo to be stored)
  • Grenade Launchers
    • Increased blast radius
      • Drum-Fed Grenade Launchers: +0.5 m
      • One-Shot Grenade Launchers: +1.0 m
  • MIDA Mini-Tool
    • Decreased the MIDA Mini-Tool’s optics to match other Submachine Guns
    • Prevented the stacking of Lightweight and the MIDA Mini-Tool’s Lightweight perks
    • Adjusted player movement speed to match the MIDA Multi-Tool
  • Auto Rifles
    • Decreased range by 10 for all precision Auto Rifles
    • Decreased aim assist for all precision Auto Rifles
  • Scaled up PvE damage for the following perks:
    • High Impact Reserves
      • From 1.12x to 1.30x (+16%)
    • Kill Clip
      • From 1.33x to 1.53x (+15%)
    • Rampage
      • From 1.33x at 3 stacks to 1.65x while at 3 stacks
      • Also increased duration from 3 seconds to 3.5 seconds
  • Dragonfly
    • Buffed damage
      • From 50 to 65 (+30%)
      • +30% additional damage against combatants
    • Updated FX
  • Explosive Rounds
    • Decreased PvE Explosive Rounds damage multiplier by 15%
    • Increased PvE damage for the base weapons to compensate for this decrease
  • Grave Robber
    • Reloads 50% of the magazine instead of 30%
  • Timed Payload
    • Splits damage 55/45, explosive/direct instead of previous split which was more direct damage
  • Increased Super regeneration rates from 6:40 minutes to 5:00 minutes
  • Vanishing Step (invisibility upon dodging) and Vanish in Smoke (Smoke Bomb invisibility)
    • Dodging remains unchanged and still breaks both aim assist and projectile tracking for the duration of the actual dodge
    • The invisibility granted by Vanishing Step no longer breaks aim assist or projectile tracking in PvP (unchanged in PvE)
    • Increased the duration of invisibility granted by Vanishing Step by 1 second
    • Increased the duration of Smoke Bomb invisibility by 1 second
  • Increased the movement speed of “melee Supers” (Fist of Havoc, Sentinel Shield, and Arc Staff)
    • While these Supers are active, sprint speed is automatically set to the fastest possible sprint speed (no additional perks needed)
    • Characters automatically sprint when you request forward movement
    • Increased movement acceleration to reach max speed almost instantly
The rules of Crucible have also been tweaked, with the most significant change affecting the Iron Banner; like its Destiny counterpart, Iron Banner in Destiny 2 will be a 6v6 gametype. Quitting matches in any competitive playlist (including Osiris) can also result in a 30-minute suspension. Competitive playlist modes will also disable the motion tracker, meaning that you will no longer be able to rely on your radar to tell you where the enemy is. Lastly, Quickplay respawn timers have been reduced to two seconds (down from five seconds), and the maximum length of a Quickplay match has been increased to 10 minutes (score limits have been adjusted accordingly).

 

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