Following months of intense criticism, Bungie has at long last decided to address at least some of the concerns of Destiny 2’s audience by updating the game’s prospective development roadmap. While specifics are scarce, it does show that the developer is not abandoning their latest game just yet. Naturally, given that the updated roadmap is basically just a very broad outline of what to expect over the next few months, a healthy dose of skepticism may be warranted.
In any case, a few of the roadmap’s proposed updates should be of some interest to existing Destiny 2 players as they directly target some of the criticisms of the main gameplay. By February 27, Destiny 2 could receive public text chat on the PC version of the game, Nightfall-exclusive rewards, and a change to the rate at which you receive duplicate Exotic items. By March 27, there could be changes to weapons and abilities (in other words, a potentially major balancing update), Crucible playlist and gameplay tweaks, and Heroic Strike modifiers. In May, Eater of Worlds will finally receive its Prestige Mode, Private Matches will be implemented, and the Mod system should be improved.
Before anyone starts getting too excited though, it should be kept in mind that some of the more major proposed changes, the most notable of which are the Nightfall-exclusive rewards, Exotic Weapon and Armor updates, and Mod system improvements, could be subject to delays.
Despite the roadmap’s lack of specifics, it does indicate that Bungie will be mostly focusing on things that give players an incentive to play Destiny 2. Exotic loot reworks, the introduction of 6v6 PvP events, and Heroic Strike modifiers are changes that directly modify existing content for greater difficulty and or variety, which is never a bad thing. By the end of May, there should be around three new or reworked endgame activities (Iron Banner, Nightfall, Eater of Worlds Prestige mode, and possibly Heroic Strikes) that could provide meaningful loot and or a different experience from what is currently in the game, striking directly at many criticisms of how there is a lack of meaningful content after the main quest is completed.
Long story short, Destiny 2 should be considered “playable” by the end of May at the very latest. Granted, a number of the proposed changes are really just returning features from Destiny 2’s predecessor and or features that some have argued should’ve been in the game to begin with, but it’s a step in the right direction. Unsurprisingly, there is no mention of Eververse, but that’s what happens when a microtransaction system is so deeply ingrained into the main gameplay experience.