Vicarious Visions and Sony have announced the official release date for the much-awaited remaster of the classic PlayStation series. This remaster, titled Crash Bandicoot N. Sane Trilogy and will be published by Activision, will be hitting stores on June 30th for the PlayStation 4. This announcement was made in a Q&A with developer Vicarious Visions on the official PlayStation Blog. You can go read all the answers on the blog post or you can read on to find out the most important info!
We know Crash has plenty of fans out there, all eager for news about when he’s going to spin things up again. Your patience has paid off! Activision and the development team at Vicarious Visions have been hard at work updating this classic trilogy, and they have some big news to share with you.
Talking about the changes the remaster introduces to the franchise, Vicarious Visions Art Lead Dustin King says that the remaster features real-time lighting in a Physically Based Rendering engine, as well as a higher texture resolution. While the team has certainly been hard at work to upgrade the graphical fidelity, they are careful to not make the game still look like a Crash Bandicoot game. The team used concept art for the original games to base the remaster off of so the original art style and feel of the game is in line with the original trilogy.
Generally, while we strive to recreate each level so it looks and feels like the original, we also want to make sure that environments are fun, colorful, and read well in the fast-paced action with the addition of the new technology we are using.
The Q&A also reveals the full list of voice actors lending their talents to the franchise’s colorful cast of characters:
- Fred Tatasciore (Dingodile, Koala Kong, Komodo)
- Debi Derryberry (Coco, Tawna)
- Greg Eagles (Aku Aku)
- Dwight Schultz (Papu, Lab Assistant)
- Maurice LaMarche (Nitrous Brio, Lab Assistant)
- John DiMaggio (Uka, Tiny Tiger)
- Jess Harnell (Crash Bandicoot, Pinstripe Potoroo, Ripper Roo)
- Corey Burton (Doctor N. Gin, Doctor N. Tropy, Baby Cortex)
- Lex Lang (Dr. Neo Cortex)
Vicarious Visions Audio Lead Justin Joyner says that the team is recreating the original soundtrack to match the “high-definition visuals and the updated look and feel of the game”. With advancements in technology since the original games, Crash Bandicoot N. Sane Trilogy will make full use modern audio design and processing to make the franchise’s iconic music in the game sound better than ever before.
People who were afraid that the remaster would only get a new coat of paint can rest easy: the entire trilogy has been faithfully remade in a new engine, with the team going as far as to recreate the original games’ level geometry to match the experience of the original games as closely as possible. Game Director Dan Tanguay also says that they will be adding in some new things as a result of player feedback gathered early in development. What those new additions are is anyone’s guess at this point, but we will probably be getting more info on that closer to the game’s retail release.
We actually do check online now and then, and we read all our letters. But honestly we’re really, really busy. Did you notice that date? It’s coming up very soon. Like you, we are really huge Crash fans, and we feel that we are taking very good care of what we know is precious to you. There is so much to explain, and we will, in time. For now, please know that we love you, and that we love and appreciate your kind words and support.
Crash Bandicoot N. Sane Trilogy will be released on the PlayStation 4 on June 30th. We don’t know how much it will cost but we will let you know once we hear something!
What do you think of Crash Bandicoot N. Sane Trilogy? Let us know in the comment section down below!