After showing Children of Morta at PAX Prime earlier this year, publisher 11 bit studios is delaying the roguelike into 2019. However, with the delay, developer Dead Mage is now able to release simultaneously across all platforms: PC, Xbox One, Switch and PlayStation 4. Senior Producer at 11 bit studios, Marek Ziemak, had this to say about the sudden delay:

Having a solid amount of feedback after shows like PAX Prime, and knowing exactly the goal we need to reach, we have decided to move the release date of Children of Morta, on all platforms, to 2019. There is huge potential for this gem and we know how to fulfill it, so some things are already put in motion. I strongly believe in Mr. Miyamoto’s words about delaying a game to make sure it’s brilliant when it releases and nothing less.

This is not Children of Morta‘s first time hitting the delay wall. Announced back in 2014, it was successfully Kickstarted in 2015, with an estimated delivery date of “October 2015.” As the project has since grown in size and scale, Dead Mage was forced to delay the release again and again, before finally settling on a late 2018 release. Once again though, Children of Morta was delayed, this time to focus on better story integration with the game world, even as “many elements need to be procedurally generated.”

Set on the remote Mount Morta, Children of Morta follows the Bergeron family as they attempt to root out a deep corruption that has spread across the land. As the evil infected their mountain, once-peaceful caves became hotbeds for monsters and other nefarious beings. As the Bergeron family spans multiple generations, you have many different characters to choose from, each with their own skills, backstories and personal connections to Mount Morta. Immediately eye-catching with its gorgeous art, Children of Morta blends hand-painted visuals with fluid animation and modern lighting technology. The trailer posted above shows just some of the craft in action.

Publisher 11 bit studios are no stranger to working with indie studios to bring their dream projects to life. While 11 bit was put on the map by the fantastic This War of Mine and the chilling Frostpunk, they also published the excellent Moonlighter earlier this year. Hopefully, they’ve found another magnificent indie game to attach themselves to in Children of Morta, due out sometime in 2019.

Were you looking forward to getting your hands on Children of Morta or are you happy to wait if it means more polish? 

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Kyle Johnson

Japanese Gaming Specialist

Professional painter. Semi-professional weeb. I've played hundreds of games, but finished very few. I speak Chinese and Minnesotan.



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