Tabletop Interviews

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GenCon 2015 – Rattle, Battle, Grab the Loot!

August 12, 2015 by Travis Williams

If you are a fan of fun, happiness and rolling dice you are probably going to enjoy Rattle, Battle, Grab the Loot, designed by Ignacy Trzewiczek and published by Portal…

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GenCon 2015 – Mistfall Interview and Gameplay

August 12, 2015 by Travis Williams

As is becoming more common in the board game industry Mistfall, designed by Błażej Kubacki, was brought to life via a very successful Kickstarter campaign in March of of 2015. Mistfall…

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GenCon 2015 – The Undercity Interview and Gameplay Demo

August 11, 2015 by Travis Williams

Back in February Privateer Press announced that they were working on a fully cooperative, campaign driven game set in the Iron Kingdoms universe entitled The Undercity. The wait for the…

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GenCon 2015 – Golem Arcana Spotlight

August 5, 2015 by Travis Williams

Golem Arcana is a  unique tabletop game that blurs the lines between tabletop miniatures game and digital board game. Played with beautifully pre-painted miniatures on a physical board, the game…


GenCon 2015 – Scythe Interview and Game Overview

August 5, 2015 by Travis Williams

Up until recently, very little was known about Stonemaier Games’ upcoming game Scythe other than the fact that it had absolutely incredible art. TechRaptor was fortunate enough to sit down…


Gen Con 2015 – Stonemaier Games and Scythe

August 1, 2015 by Don Parsons

At Gen Con we have the chance to sit down and talk with many people about the games they are working on and creating. One of those people was Jamey…

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Indie Interview – Shanna Germain on No Thank You, Evil!

June 15, 2015 by Don Parsons

No Thank You, Evil! is the latest kickstarter project by Monte Cook Games, their fourth to be precise. They’ve had successes in the past with Numenera, The Strange, and the…

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Indie Interview — Leonard Balsera of Evil Hat

June 8, 2015 by Don Parsons

Leonard Balsera is one of the numerous people at Evil Hat, where he has worn the hat of Lead System Developer for the Dresden Files RPG, Fate Core, and The…

64 Oz Games

Vision Impaired-accessible board gaming, an interview with 64 Oz. Games

March 27, 2015 by Travis Williams

64 Oz. Games is a company run by Richard and Emily Gibbs that focuses on making blind and vision impaired accessibility kits for board and card games. While their original…

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Jonathan “Skippy” Schwarz Interview – Game Designer and Serial Prankster

March 2, 2015 by Robert N. Adams

Disclosure: I previously did some writing for under my gaming handle “Ihmhi”. I was not compensated for my writing in any way. Jonathan “Skippy” Schwarz is a man of…