Gaming Previews


[12/4/14 PBE Updates] The Snowdown Showdown Approaches

December 8, 2014 by Silas Le

Everyone’s favourite time of year on the Rift is almost here! Well, maybe not everyone’s…I personally like the Lunar Revel better, but that doesn’t mean that this year’s chosen champions…


Brawlhalla Preview – Ninjas vs Pirates Won’t End Here

December 5, 2014 by Mark Iradian

Platform Fighter, or as some call it, 2D Brawler is a genre that hasn’t been explored despite its popularity over the years.  What’s really surprisingly is despite the low barrier…


Fortnite: Build, Protect, Survive, Repeat

November 23, 2014 by Jonathan Greenwell

AND ZOMBIES!   Us gamers, we have a tendency to love games with zombies as evidenced by titles such as Left 4 Dead, Dead Rising, and who can forget Nazi…


Ocular Reality – Windlands

November 22, 2014 by Andrew Stretch

Ever wanted to run, jump and fly in a world just for you? Windlands is that type of game, giving you freedom of movement and a mechanic which allows you…

Welcome to Oculus

Ocular Reality – Welcome to Oculus

November 15, 2014 by Andrew Stretch

Welcome to the first of Ocular Reality, a series where every week I’m going to look at an Oculus Rift game or tech demo and see how it works in…


Warlords of Draenor Launch Day Impression

November 15, 2014 by Jonathan Greenwell

Anyone who knows anything about gaming knows that World of Warcraft is kind of a big deal in the MMO realm.  Anyone who knows anything about World of Warcraft  knows…

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Darkwood – First Impressions

November 11, 2014 by Nuno Martins

This first impressions article was written while Darkwood was running on Alpha 2.1. Darkwood is an isometric, survival horror, indie game with a couple of RPG elements and a focus…


Evolve Big Alpha – An In-depth look.

November 6, 2014 by Tabitha Dickerson

The online gaming world right now is all a buzz with Turtle Rock Studios new title Evolve.  The studio that brought us Counter Strike: Condition Zero, Half life 2: Death-match…

Fabula Mortis

First Impressions of Fabula Mortis: Concepts Don’t Make a Game

November 2, 2014 by Shaun Joy

“Design must seduce, shape, and perhaps more importantly, evoke an emotional response.” – April Greiman   Fabula Mortis is able to do this, but in the wrong ways. Unfortunately for…

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Pokemon: Omega Ruby / Alpha Sapphire Demo

November 1, 2014 by Wyatt Hnatiw

We at TechRaptor were lucky enough to get a hold of the Pokemon Alpha Sapphire / Omega Ruby demo. For the first time Nintendo has released a demo version of…