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All By Myself: The Importance of Single-Player Content in Fighting Games

August 1, 2017 by Matthew Fetrow

Fighting games are fundamentally competitive. Two people select a character and then proceed to beat each other to the best of their abilities until one of them wins, preferably in…

The Elder Scrolls: Skyrim Special Edition SKSE64 Splash

Bullet Points – Skyrim’s Books Used to Flavor the World

July 31, 2017 by Anson Chan

Offering dozens if not hundreds of hours of gameplay in the base game alone, The Elder Scrolls V: Skyrim is certainly not intended to be a game for those who…

Final Fantasy VIII

The Year of Final Fantasy – Final Fantasy VIII

July 28, 2017 by Connor Foss

It’s 1999 and Square is hard at work on Final Fantasy VIII. It’s been two years since the company changed gaming forever. Can you feel the hype? Can you even…

Bullet Points – The Dragon Age Series’ Idle Dialogue

July 24, 2017 by Anson Chan

If you’ve ever played any kind of Role Playing Game like Skyrim or Dragon Age or Mass Effect, or for that matter, virtually any game that features non-hostile Non-Playable Characters,…

Dive, Dive, Dive: Looking at the Dive Meta of the Overwatch World Cup

July 23, 2017 by Anson Chan

With every new competitive season of Overwatch, a new meta is seemingly spawned. This season, the go-to team composition that everyone is talking about is the dive comp, which focuses…

Does Destiny 2 “Need” PvP Multiplayer?

July 22, 2017 by Anson Chan

Throughout the decades-long history of video games, our expectations of the kinds of features that a “modern” game should possess have gradually evolved. For example, several years ago, it was…

Bullet Points – Destiny’s Reimagining of Our Solar System and Beyond

July 19, 2017 by Anson Chan

With a decade of experience in creating sci-fi environments for gamers across the world thanks to the Halo series, Bungie set their sights on even grander, more distant shores with…

Destiny 2 promotional

A Look Back at Destiny’s Legacy and How It Can Affect Destiny 2

July 17, 2017 by Anson Chan

Within a day of its release, Destiny had shipped over half a billion dollars worth of games to stores around the world and sold another couple million copies through digital marketplaces;…

Bullet Points – The Halo Series’ Uniquely Generic Art Style

July 13, 2017 by Anson Chan

As the Xbox’s flagship video game franchise and one of the most influential game series to date, Halo is known for many things. From recharging health systems to the popularization of console…

Balancing Overwatch: Mercy, Roadhog, and Winston

July 6, 2017 by Anson Chan

As most people may know, game balancing can be a fickle thing. Of course, it always sounds like the easiest thing in the world, but adding an extra point of…

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