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Lizardcube and Wonder Boy: The Dragon’s Trap – Developer Interview

April 25, 2017 by Joey Thurmond

Wonder Boy: The Dragon’s Trap sets a precedent for remakes. While the 1989 Sega Master system title manages to hold up itself with a semi-linear world, great enemy variety, and…

Indie Interview – Chronicle of Innsmouth

April 10, 2017 by Perry Ruhland

When it comes to horror literature, I like to think my tastes are fairly varied. I love the gothic terrors of Poe, the home-grown horror of King, and the bloodsoaked…

Indie Interview – Katana ZERO

March 3, 2017 by Perry Ruhland

You have no idea how happy I am to wake up every morning and realize that we’re in something of a neo-80s renaissance. We live in a world where neon-soaked…

Futurama: Worlds Of Tomorrow Announced For Mobile, Interview With Developer

February 22, 2017 by Andrew Stretch

TinyCo, creators of Marvel Avengers Academy and Family Guy: The Quest for Stuff, have announced that the next title they plan to release through their continuing partnership with Fox is…

Indie Interview – Fight Knight

February 6, 2017 by Perry Ruhland

Skeletons are pretty cool. They protect our organs, allow us to move, and look stylish when dancing in old cartoons. But, sometimes, skeletons need a good punch in the face.…

Indie Interview with Dean Razavi on Vidar

February 1, 2017 by Don Parsons

One of the interesting things to do in this job is getting to talk with different people on how they came up with games. A couple of years ago, I…

Super Dungeon Tactics Developer Interview

Super Dungeon Tactics: Developer Interview

January 25, 2017 by Will Cravens

While at Gen Con 2016, I had the chance to chat with Cory Heald, the Creative Director at Underbite Games, about their upcoming video gameĀ Super Dungeon Tactics. Super Dungeon Tactics…

Indie Interview – One Finger Death Punch

January 24, 2017 by Alex Santa Maria

Xbox Live Indie Games still seems like a fever dream to me. I followed it a lot closer than most, and the output from the developers on the service was…

Interview with DevDog Asset Creators

December 19, 2016 by Don Parsons

After covering their Chrismas Calendar, which is still ongoing, I decided to reach out to the team at DevDog to learn more about them and the Unity asset store community…

Indie Interview – DUSK

December 5, 2016 by Perry Ruhland

A while back, I looked at an early build for an upcoming FPS called DUSKĀ and instantly fell in love. It had everything a guy like me could ever want from…

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