Gaming Interviews

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Multiplayer Mayhem: How Midwinter Playtests for Scavengers

September 19, 2019 by Austin Suther

If you haven’t heard of Scavengers or the up-and-coming Midwinter Entertainment, they’ll probably be on your radar soon. A few months back at E3, TechRaptor gave Scavengers one of the…

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Catching Up with Remedy about Control

September 10, 2019 by Robert Scarpinito

Fans of the weird and spooky got a real treat when Remedy launched Control just a few weeks ago. The title went for the supernatural, and it delivered a stellar…

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A Chat with Dead Mage About Children of Morta’s Gameplay and Design

September 9, 2019 by Robert N. Adams

Children of Morta is a game that I quickly came to love, and I jumped at the opportunity to interview the developers. While our other Children of Morta interview focused…

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Exploring HistoryMaker VR and Schell Games

August 27, 2019 by Robert Grosso

The use of virtual reality has grown since the more accessible releases of platforms like the Oculus Rift and PlayStation VR. Everything from indie companies to AAA studios have dipped…

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Preserving Pokémon’s Cut Content – An Interview with Dr. Lava

August 23, 2019 by Robert Grosso

The world of Pokémon has always been one of keen interest to gamers. For decades, schoolyard rumors fueled by the wild imaginations of pre-adolescents have taken a life of its…

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We Spoke to Bloober Team About Blair Witch, Bullet, and Their Approach to Horror

August 20, 2019 by William Worrall

Not too long ago we got the chance to sit down with Maciek Glomb, a member of the crew over at Bloober Team, to talk about their upcoming psychological horror…

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Play NYC 2019 – A Talk With Playcrafting Founder Dan Butchko

August 8, 2019 by Courtney Ehrenhofler

In August 2019, we now head into the lead up to Play NYC, a convention for developers, fans and gamers of all ages. Put on by New York City-based community…

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Alluris’ Simple, Inclusive Design

August 7, 2019 by Trevor Whalen

Alluris’ description enticed me as soon as I read it: “[A] single-player, role playing game that captures the essence of Oregon Trail if it were a fantasy game with the…

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QuakeCon 2019: Doom Eternal Interview with Marty Stratton and Hugo Martin

July 29, 2019 by Trevor Whalen

During QuakeCon 2019, I had the chance to sit down as part of a round-table interview with Marty Stratton and Hugo Martin, executive producer and creative director, respectively, at id…

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Tamarin Brings Environmental Awareness to Action-adventure Gaming

July 22, 2019 by Megan Cronin

I’m a sucker for cute animals. When this year’s Kinda Funny Games Showcase featured Tamarin, I took a break from my furious typing to say, “Aww.” Tamarin is a 3D…

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