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When you launch a crowdfunding campaign, having a big, almost legendary, name is not enough to obtain blind trust. Blackroom, the new FPS project from John Romero and Adrian Carmack, launched on Kickstarter few days ago in order to raise the money necessary to make the game a reality. The project has been temporarily cancelled by its creators with the promise to launch it again from scratch as soon as they have a gameplay demo to show.

When the campaign started, the only things that the developers had to show were some concept art and a presentation video with the creators. By its description, the game is an ambitious one and $700,000 is not an insignificant amount of money to ask. This reflected on the Kickstarter users’ feedbacks that didn’t feel like they knew exactly what they were putting their money in. These feedback have been treasured by Romero and his studios that decided to put the Kickstarter on hold (despite it reaching the 100k mark in few days) until a gameplay video is ready.

The decision comes from the fact that the time needed to make a video that shows all the new features of Blackroom and captures its essence, will need more time than the campaign had left. Romero thanked the backers for the support and all those who gave their feedback and claimed that he now knows that they should have included a gameplay video in the first place.

There’s a hitch here, a hitch that’s making us do something that’s right for the game, the team, and the community: we’re pressing “PAUSE” on the fundraising campaign for BLACKROOM to complete this gameplay demo. Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. We know you do, too. Thanks to your feedback, we know we should have included it at launch. 

It’s going to be a while until Blackroom’s gameplay video is ready and Romero restarts the crowdfunding effort. Then, we’ll finally be able to see what’s so revolutionary about this title.

Luigi Savinelli

Staff Writer

Gamer since I can remember and now writer for your enjoyment. Can't say more. Those games will not play themselves