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There is little doubt that the vast majority of AAA game releases in 2017 were haunted by the specter of microtransactions. Star Wars Battlefront 2 took most of the flak from online communities and word of mouth quickly spread about the game’s borderline pay to win loot box mechanics, but it was definitely not alone. Middle-earth: Shadow of War also received a fair bit of criticism, as did Call of Duty: WWII, though it would be fairly safe to say that neither game managed to disappoint people as much as Destiny 2. To be fair, no game is perfect, and none of the aforementioned games could ever be considered perfect, but only Destiny 2 had the dubious honor of inspiring what appears to be a vast majority of the more vocal members of its relatively loyal audience to take up arms and protest, well, pretty much everything about the game.

Needless to say, a lot of the criticism was rightfully directed at Eververse, Destiny 2’s in-game microtransaction store. After all, locking cosmetic items behind a paywall (or sheer luck) is nothing new these days, but locking season pass and holiday event items behind the same paywall is just asking for trouble. It certainly didn’t help that the game’s first DLC, Curse of Osiris, completely failed to reinvigorate the community thanks to its incredibly disappointing storyline and meager gameplay improvements, causing no small number of people to voice their displeasure at the direction Destiny 2 was evidently heading in. Amusingly enough, Bungie’s own forums are quite literally choked with pleas to remove or revamp Eververse, a last and rather desperate cry for help that has seemingly fallen on deaf ears.

Even if Eververse were to be completely removed from Destiny 2, however, as many are requesting, one can’t help but wonder whether or not that would do actually do anything to improve the state of the game. At the most basic level, Destiny 2 is, frankly, not as engaging as the first game, which is saying something when the first Destiny was (once again) rather justifiably heavily criticized for everything imaginable. The loot is decidedly less interesting, the PvP element is rather bland compared to what’s available on the market, the overall depth of Destiny 2 gives the impression that the game was rushed, and it is rather inexcusable that there exists a number of gameplay and QoL issues in Destiny 2 that were solved in the original Destiny’s various post-launch updates, and those are just some of the more pressing and obvious issues that people are concerned about. Indeed, given the many, many flaws of Destiny 2, it raises questions as to whether or not Eververse may have been an attempt by Bungie to siphon as much money as possible out of its audience before word got out that their latest game may as well be an example of how to take one step forward and two steps back.

Destiny 2 Strategy Guide

Let’s not go into how there are so many returning enemies in Destiny 2 from the first game.

Let’s imagine that, as unlikely as the scenario may be, Bungie decides to remove Eververse from Destiny 2 completely and they manage to fix every single gameplay issue that people have with the game. Destiny 2 would thus go down in history as a story of redemption to be sure, but the legacy of one of the most renowned developers of our time will forever be tarnished. You don’t need to look very far to see the damage that the Destiny series has done to the Bungie name; within several years, Bungie went from being this company that could be relied upon to produce genre defining First Person Shooters to being a company that can barely tell a coherent story, a company that lost at least two of its most high profile senior members before Destiny was even released, a company that gave a microtransaction vendor more voice lines than the Player Character. Perhaps Bungie can eventually salvage Destiny 2, but the damage has been done, and there are going to be a lot of people that are going to be on the fence about buying Destiny 3.

It is a rather ironic twist of fate that Bungie, much like the Covenant in the Halo franchise, inflicted a great many wounds upon itself through infighting and pride—wounds that might never heal as once zealous supporters question what is going on behind the scenes. Oh how the mighty have fallen, not through the actions and desires of others (for once, Activision isn’t entirely to blame considering how none of the other games published by them have anything quite as hated as Eververse), but by one’s own hand.


Anson Chan

Staff Writer

You ever wonder why we're here? It's one of life's greatest mysteries, isn't it? Good thing games exist so that we don't have to think about it. Or at least I don't have to think about it. Instead, I'll just play Halo or something.



  • BurntToShreds

    Why does somebody who stopped playing the game after the first week continue to write about it as if he’s an expert? You’re just beating a dead horse at this point, Anson, and it’s getting pretty sad.

  • Zepherdog

    The original Bungie died with Halo 3, it’s just a husk at this point and there’s no reputation to tarnish because no one cares anymore.

  • ASCHGRAU_SEE

    Shreds, I don’t understand why you are so stubborn in your defense of this game. I haven’t played it, and so can’t judge gameplay, but the MTX of the game implicate it pretty heavily as an Activision cash grab (not even touching on such events as the XP rate lie from Activision).
    I admit that TR should be covering other shady shit too (such as Hi-Rez), but seriously, even if this was a great game, it doesn’t deserve your defense.

  • BurntToShreds

    A lot of my irritation comes from Anson’s writing style and his refusal to elaborate on any details, just giving a bunch of generalizations, and leaving out critical details which he probably missed out on because he stopped playing the game early after launch.

    Where did he get the consensus that Curse of Osiris’ story was “disappointing” and its improvements were “meager”? Did he play the expansion himself to reach those conclusions or did he just skim a handful of threads from Bungie’s forums and the official Reddit?

    Why is the PvP bland compared to everything else on the market? What exactly makes it bland? Has he played any PvP at all?

    What gameplay and QoL issues exist in Destiny 2 that were fixed/don’t exist in Destiny 1? It would help a lot if he had a list.

    More details are needed if you’re discussing how this game tarnishes Bungie’s reputation. The article is decidedly half-assed in that regard and feels like more of an excuse for Anson to bring up his pet issue of microtransactions again.

  • L 7 CHAPEL

    How they treated everyone during the first game should have been a big indicator of what’s to come.
    their policies for migrating to Xbox One, the fact that you couldn’t “gameshare” as they put it, on the same console…
    just too much sickening greed to begin with.
    but it was disguised by the fact that they had done something, in a sense, that was groundbreaking, and hadn’t been done before.
    with Destiny 2 all of that disappeared.

    now you have the refined core of the game, pointed in the direction they want the future to go.
    And that future is to deliver as little content as possible, and screw the player out of as much money as they’re able.
    and, if this isn’t blatantly obvious to anybody that’s played the game, at least through the core story, some PVP, and then gone out and done an hour or 2 public events, it’s just personal denial that’s making you not see the truth of what’s in front of you.
    there’s isn’t anyone that bought this game, that invested in it or the first one, that didn’t want it to be great,
    it’s obvious that’s not what they’re doing, and I’m sick of hearing excuses,” but they had to go in and rebuild the game, and do this and do that” now, I’m not hearing or having any more of it.
    no more $40 for Bare Bones content expansions, in a game that they’ve wiped out so much potential for having any content or rewards to begin with.
    The amount of grinding in the first game was certainly unsettling, but there seem to be a purpose to it, and, actually a gameplay Loop, you were always discovering and finding new things… with this game, it’s just pointless and boring, they stripped out earning, building and working for everything for one simple reason:
    because the end game puts you in front of Tess everis.
    and the community just isn’t having it…

  • L 7 CHAPEL

    Not meaning to chime in solely in disagreement, but I would say that Bungie’s career ended with reach. reach was an excellent game…after that, yeah. unfortunately once you start screwing core founding members (like Marty O’Donnell and Joseph Staton) that’s an indication that things are falling apart, and now, well… just, screw them…I’m done with it.
    The turn the game into a stripped-down cash machine, it’s sad, because the core of what they’re capable of is still there: excellent shooting and really really beautiful environments… but the loop, the purpose, and what they expect of their install base, their customers and their fans in particular, versus what they’re delivering( or more particularly or specifically what they’re not delivering and overcharging and trying to gouge you for at every turn) just ain’t gellin’
    Don’t know if it’s them, Activision’s influence over them, or what the hell is going on… and I don’t need to know what’s in their heart, to see it in their purpose…

  • AnarKreig

    Bungie is one of those studios I won’t mind Activision killing off. The Destiny games have been utterly garbage.

  • Zepherdog

    They’re probably trying to stranglehold them so they can buy them out a la Bethesda/EA.

  • Mark

    Yeah I can agree with this statement.

    If all the information you receive is from the internet – you are going to get a very skewed picture of what the game is really like. You are only going to read the same shit, repeated over and over again – like any echo chamber we make nowadays.

    The general consensus here is Curse of Osiris was a lot of fun, but there were some odd design choices and the story was short. Can’t win them all – but none the less it extended the campaign and the story itself shows some really creative work on Bungie’s part expanding the depth of their universe and working these races and characters in together.

  • Mark

    If Bungie games are “utterly garbage” may I ask why you came to this page and read this article then made any comment at all? Are you just a sick sociopath? Are you capable of restraining yourself? Shutting your mouth? Or do you walk around in the real-world giving everyone your opinion about everything just like you did here?

  • L 7 CHAPEL

    It isn’t about them providing enough game.
    it’s the way they provide the game, the way they locked content on paywalls, the way that they chopped things out that you had access to before expansion/s, the way that they slow your progress to an incredibly incredibly tedious grind, even more so, to get things that you may want, in order to get everything to run through eververse, and make it an accepted practice that you’re going to have to engage with their paywall at some point. notwithstanding the fact( the biggest most prominent thing of all the things) events and activities that they cut you out of if you don’t get the next expansion, which is fucking ridiculous.
    you pay full price for the full price for the game, and also the expansions, once the next one comes out you shouldn’t be walled off or cut off from something you previously had access to, or other things that are features in The Game just because they want to “evolve it”as they put it, which is essentially a subscription-based MMO which is why they use the term shared World shooter because they don’t want to tip their hand if that’s exactly where they’ve gone with the way they chopped out a lot of the weapon systems and everything else and I’m not the only person bitching you have major Outlets game journalist business people from Forbes Wall Street all making the same claim it’s true it’s not imagination if you’re enjoying it you feel you’re getting your money’s worth fine a lot of us aren’t.
    cheers to you, bro👍
    Trying to stop the trend of being overly charged and having them over monetize every single aspect of every single game,
    it’s gotten out of fucking hand.