Bethesda’s early access for The Elder Scrolls: Blades is fully underway with everyone available to join and play. The company shared details on an upcoming update with the first Blades Town Hall, a way for players to hear about upcoming changes to this mobile title.
These upcoming tweaks and fixes appear to adjust the quality of life for players. Equipment is able to get damaged in Blades, and repairing armor and weapons cost money. Bethesda aims to lower the price of repair costs in the future.
Secondly, Bethesda wants to balance the Abyss. The Abyss is a separate mode in Blades where players delve deeper and deeper down levels of a dungeon. Each level increases in difficulty, and Bethesda says they are “adjusting that balance to be a way more fun (and fair) experience.”
In a similar vein, more difficulty fixes are on the way for both jobs and enemies. Bethesda says that several different enemies are more challenging than intended. Bethesda also wants to balance the difficulty of jobs. Jobs are essentially quests, such as reaching the end of a dungeon or killing a set number of enemies. Skulls are a difficulty indicator for jobs. Currently, Bethesda says skulls do not accurately reflect on a job’s difficulty, so they want to fix this.
The Elder Scrolls: Blades is available for free right now on iOS and Android devices. If you would like to hear our thoughts on the game, you can watch Rutledge and myself discuss it in our Quick Thoughts and Gameplay video.
I’ll admit I did drop The Elder Scrolls: Blades. It’s not because I disliked the game (as you can hear in our video above) but I did get bored. It is good to see fixes coming to the game, as I experienced the issues they are fixing outlined above. I would like to see more substantial story content, weapons, and armor in the future. Maybe then I’ll jump back in.
Are you playing The Elder Scrolls: Blades? Do you like these changes? Let us know in the comments below!