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After the announcement for Fallout 4, Bethesda then announced a new Fallout game for the iPhone. This game is called Fallout Shelter, where you get to play as the Overseer and control every aspect of your very own vault. This seems to be a management game where you can control each of the dwellers and alter their stats, weapons and more. What do you do with your dwellers? Why you send them out into the wasteland to forage for more supplies so that you can continue the development of your vault.

It’s not all good though, as you can also be attacked by roaches or even invaders from the wasteland. Don’t fear though, because as you might be attacked you can also get more dwellers through various means, including the magic of child birth.

This will be a free-to-play, no paywall game and will be offline. The thought behind this game is to create a game that they want to play. This game will release tonight on iOS.


Andrew Stretch

Events Coordinator

I have been playing all kinds of games for as long as I can remember with a particular interest in action adventure and platforming titles. While I am primarily an Xbox gamer I also spend a fair bit of time on the PS4 and on my PC in VR.



  • DukeMagus

    No android love? curse you bethesda!

  • cptk

    I’m expecting Dungeon Keeper mobile part two so I wouldn’t get too upset.

    I do agree however it is baffling to ignore the vast majority of the market and focus on a niche device.

  • Auscynic

    Android port please Bethesda.

  • Paganator

    While Android has gained the upper-hand, the iPhone is still far from “a niche device”. What’s more, iPhone users download more apps and generally spend more on them than Android users, so targeting them is more profitable.

  • cptk

    Android 85%
    iOS 12%

    Fair enough if you can find the stats that says iOS users spend 8 times as much on gaming.

    Source:

    http://9to5mac.com/2014/10/31/android-vs-ios-market-share-3q-2014/
    (the heavily Apple biased 9to5mac

  • Paganator

    I’ve worked in mobile games development for several years, and that’s the logic I’ve been told — although iOS exclusivity has gotten much rarer lately for the reasons you mention. The thing is, Android is used by manufacturers of a lot of cheap phones because it’s free. People who buy cheap phones are unlikely to become big spenders on apps.

  • cptk

    Maybe it’s just one of those myths that you tell management to get the dev team shiney new $700 phones rather than $300 Nexus 5s.

    The largest stat I could find was 4 times as much as Android which was a fair few years ago. Now looking like around 8% more ($1.08 for every $1 on Android)

    http://www.businessinsider.com/gap-android-ios-conversion-rates-revenue-per-session-shrinks-iphone-moovweb-2015-6

    My uneducated, unresearched opinion is that any difference in earnings comes from multiple android markets for apps and media combined with the self perpetuating myth that games make more money on iOS because more games are on iOS.

  • Paganator

    As I said, attitudes have been changing with regards to Android vs iOS. You have to take the development time into account too. So if the manager is looking at 1 year old data to decide which platform to develop for over the next year, by the time the game releases then the data is two years old and may not be accurate anymore.