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The bread and butter of any First Person Shooter are the firearms that are available to you, and in Destiny’s Rise of Iron DLC, this maxim is especially true considering how many possible firearm permutations there are. However, this wide variety of firearms does mean that it can be hard to determine which weapon is going to be your weapon of choice. Fortunately, there are plenty of options that are available to you that should fit almost any playstyle. Look back at Part 2 for Pulse Rifles, Scout Rifles, and Scout Rifles. Check out Part 1 for Hand Cannons, Sidearms, and Auto-Rifles.

Part 3 of this guide covers Machine Guns, Rocket Launchers, Shotguns, and Fusion Rifles. Due to their consistency and availability, the weapons featured in this guide are vendor weapons and thus cost 150 Legendary Marks.

Rocket Launchers

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The Warpath

Available from: Future War Cult

Perks: Flared Magwell/Snapshot, Battle Runner/Heavy Payload, Tracking

The Warpath is a rocket launcher. It launches a rocket at something, typically resulting in the target being explosively reorganized into tiny little pieces. This particular version has Tracking, which makes it almost impossible to miss whatever it is that you’re aiming at as long as they don’t dive behind something. Plus it has a comically large blast radius.

Honorable Mention

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Gjallarhorn

Available from: Being very lucky

Perks: Wolfpack Rounds, Quickdraw/Snapshot/Speed Reload, Tracking, Inspiring Jealousy

The most (in)famous weapon in Destiny’s existence, the Gjallarhorn is making its return in the Rise of Iron DLC. Unlike other rocket launchers, Gjallarhorn essentially fires one giant rocket that explodes into smaller rockets, which also explode. Needless to say, this in itself puts it heads and shoulders above everything else in the game, limited only by its availability to players.

 

Fusion Rifles

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Worlds to Come 001

Available from: Dead Orbit

Perks: Enhanced Battery/Snapshot, Performance Bonus/Hammer Forged, Hidden Hand

While it lacks the sheer power of Future War Cult’s The Waiting, Dead Orbit’s Worlds to Come 001 is much more well-rounded. Possessing a reasonable charge rate, fairly good perks for a Fusion Rifle, and a respectable amount of range and stability, the Worlds to Come 001 can be used in almost any situation.

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The Waiting

Available from: Future War Cult

Perks: Accelerated Coils/Hipfire, Perfect Balance/Kneepads, Rangefinder

In terms of range, stability, and Impact, The Waiting is the best Fusion Rifle that is available to you in Destiny’s Rise of Iron DLC. The charge rate, on the other hand, is so slow that it is entirely possible that someone can just slide into you and punch you to death before you get to fire your weapon. Obviously not as big of a concern in PvE, this fact should be kept in mind if you intend to bring The Waiting into the Crucible.

 

Shotguns

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Last-Ditch 001

Available from: Dead Orbit

Perks: Flared Magwell/Quickdraw, Surrounded/Hammer Forged, Rangefinder

While the Last-Ditch may not even come close to Felwinter’s Lie in its glory days, it does have two perks that increase its effective range. Needless to say, the further away from someone’s hand you can be, the better, making the Last-Ditch 001 an obvious choice for both PvE and PvP. Unfortunately, the stock makes the weapon look like a shovel.

 

Machine Guns

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Bonekruscher

Available from: Vanguard Quartermaster

Perks: Feeding Frenzy/Spray and Play, Quickdraw/Hand-Laid Stock/Crowd Control

The aptly named Bonekruscher may seem familiar to those who had the pleasure of firing some of Destiny’s more powerful machine guns, namely Jolder’s Hammer. Unlike other machine guns, this archetype of machine gun is capable of mowing through other players in just a couple of headshots, with the only real downside being its pitiful amount of ammunition. While the weapon’s recoil may be off-putting, it is tolerable if you fire in smaller bursts (or even single shots).

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Chaotic Neutral

Available from: Crucible Quartermaster

Perks: Feeding Frenzy/Guerrilla Fighter, Braced Frame/Armor-Piercing Rounds, Rangefinder

Virtually no recoil, long range, and a respectable rate of fire combined with a fair Impact rating makes Chaotic Neutral the most well-rounded machine gun in the Rise of Iron. Sure, your character apparently can’t carry more than a few dozen rounds, but at least it can reliably kill most mid-tier enemies in PvE. Think of it as a poor man’s Thunderlord in the Crucible, with roughly similar stats across the board.

More About This Game

Anson Chan

Staff Writer

You ever wonder why we're here? It's one of life's greatest mysteries, isn't it? Good thing games exist so that we don't have to think about it. Or at least I don't have to think about it. Instead, I'll just play Halo or something.