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For the last 10 years, the modern day military FPS genre has been more or less dominated by two of the largest franchises to ever exist in gaming. On one side, you have Call of Duty, a faster paced game that lets you be your own action hero, running around and gunning people down in seconds with little regards to your own teammates. On the other side lies Battlefield, a slower game that puts a significant emphasis on working together with your team. Sure, you can try to play like you’re Rambo, but chances are that you’ll either be annihilated by a vehicle or shot to death by some dozen people. 

Lately, an intense rivalry has flared up between the fanbases of the two franchises, especially after the release of a couple of trailers that showed off their upcoming games. A rational person would simply pick a product that they like and ignore the others, but this is a special kind of rivalry that causes some people to make various posts regarding which developer murdered the other or downvote a perfectly fine trailer to oblivion and similar nonsense. 

Unfortunately, as amusing as it may be to witness one of the most petty Internet wars of all time claiming that one franchise will destroy the other, the truth is that they rely upon each other far more than any of us may care to admit; without one, the other will likely fall.

Back in my day, you could only choose which primary weapon you could bring into battle, now you have all these scopes and grips and fancy doodads

From a purely economic standpoint, the fact that they are direct competitors means that their fates are more or less intertwined. After all, one of the core pillars of capitalism dictates that competition in a market drives innovation, which would (theoretically) lead to a survival of the fittest situation where only the best product would remain. For the two franchises to have experimented with different themes at roughly the same time frames would suggest this, especially with their 2006-2008 releases of Modern Warfare, Battlefield 2142, and Bad Company shifting away from World War II, their 2014-2015 releases of Battlefield Hardline and Advanced Warfare taking different approaches to try and distance themselves from the modern military shooter theme, and the latest Infinite Warfare and Battlefield 1 themes of going to the future and the past, respectively. 

Needless to say, these two behemoths have certainly made their impact upon the FPS genre during that time frame, especially upon each other. Class based multiplayer combat, plenty of customization options, perks, and all manners of cheesy, scripted campaign missions have become a staple of the both Battlefield and Call of Duty, as well as countless other military FPSes, and it would be naive to say that a design decision in one was not influenced by a design decision in the other. Think of it as a Cold War of sorts, except the two participants are franchises that are fighting to stay relevant by adapting gameplay mechanics from their competitor to fit within their own game. 

Something something Battlefield 2142 something something Titans

Something something Battlefield 2142 something something Titan

For example, Call of Duty World at War implemented tanks and dedicated anti-tank weaponry into its multiplayer, though it didn’t prove to be very popular, just like how Battlefield 3 implemented a co-op campaign of sorts, which was also not that popular judging by its absence in subsequent titles. However, they were features that one typically doesn’t associate with the respective brand, and their inclusion certainly seemed to be reactionary rather than being a natural progression of the series. 

But let’s imagine that one of the two were to just get completely canceled, with no hope for a reboot or anything of the sort. Aside from making one fanbase really happy, it wouldn’t really do much good for anyone. Sure, EA or Activision would then have a monopoly over the modern-ish genre of FPSs, but would it really advance the genre? At best it would indicate that people are tired of realism and just want to escape into a world that they can’t even conceive of. At worst, this would turn the genre rather stagnant as a lack of competitors leads to complacency, so any hope that you may have had for Call of Duty or Battlefield to be innovative might as well be wishes.

At this point, to wish for the demise of one is to wish for the death of the other, especially when other games have proven that modern audiences are slowly losing interest in the very themes, mechanics, and motifs that used to define Call of Duty and Battlefield.


Anson Chan

Staff Writer

You ever wonder why we're here? It's one of life's greatest mysteries, isn't it? Good thing games exist so that we don't have to think about it. Or at least I don't have to think about it. Instead, I'll just play Halo or something.



  • Iconoclast

    I think Battlefield reached its peak with Battlefield 2142, Battlefield 3 was ok too, but I hated the net code from making bullets follow me around corners. Bad Company 2 was also a barrel of fun, but a little to “arcadey” for my tastes.

    CoD multiplayer was never my thing, the CS style time to kill felt like I had no chance to counter if attacked. Also, I have boycotted CoD ever since they go rid of dedicated servers.

  • Reptile

    People talk about BF2 but to me BF2142 was the best. I miss boarding the enemy Titan, destroying the panels and then blowing up while running to jump it.

    I always dreamed that SW Battlefront 3 (The real one) would have a gamemode similar to Titan where you could bring a capital ship down, but sadly never happened and since EA today isn’t EA from back in the day that will never happen too.

  • Thomas Matthews

    BF1 is like Star Wars 7.

  • Smoky_the_Bear

    I’m hoping they could maybe do the same thing in BF1 with airships. I mean they did do that carrier mode thing in a BF4 expansion, so they aren’t adverse to throwing in those sorts of “attack a big thing”, game modes.
    SW: Battlefront is just a bad example, they came out recently and admitted it was basically a rushed pile of garbage because it HAD to be out in time for the movie. That game wasn’t developed for nearly long enough.

  • Reptile

    I’m talking about the real battlefront 3 that never saw the light.

  • Serathis

    I’ll stick with Project Reality and Squad.