Take-Two Interactive, the publisher behind games such as Bioshock and Borderlands, announced in their new quarterly report that Gearbox Software’s upcoming MOBA-flavoured first-person shooter Battleborn has been delayed. The game was originally slated for a February release, but has been pushed back to May 3 of next year.
Battleborn first got announced in 2014 and has since seen the start of a closed beta on the 29th of October of this year, with a public beta expected to be available somewhere in 2016. Gearbox announced at the Paris Games Week that the open beta will be coming to Sony’s Playstation 4 first, saying that they expect that particular beta will start in early 2016. If you want to try to get in to the closed beta you can sign up here by logging in with your SHiFT account. If you’re already in the beta, you can find the latest patch notes here. Gearbox are also doing server stress test this weekend from 9 to 11 PM GMT. This stress test will give you access to all heroes in the game.
The beta will include 3 game modes. Capture is a mode that seems very similar to Destiny‘s control game mode, with players battling for control over specific points on a map. Meltdown sees players escort a bunch of minions to an incinerator at the other end of the map, scoring points for every minion that throws themselves into the incinerator. The last available mode is Incursion, where teams of heroes have to defend their base from waves of AI enemies while helping your own minions attack your enemy team’s base. Sounds very familiar, doesn’t it?
Earlier this year, Gearbox also announced that the studio is also working on Borderlands 3, in addition to working on new Duke Nukem and Brothers In Arms games. This is not the online team-based arena shooter coming in 2016. Blizzard Entertainment will also be releasing Overwatch in the not too distant future. Overwatch has had quite a buzz surrounding it since a couple of leaks have all but confirmed that it will also be coming to consoles.
I’m fine with this. Gearbox has shown in the past that they are more than capable of making fantastic games (I’m a bit biased. Clocked over 130 hours into Borderlands 2) so I’m okay with them getting some extra time to make this game the best it can be.