Ron Welch

I love dissecting game design, seeing what works and what could be improved. While RPGs, shooters, and strategy games are my favorites, I'll tackle just about anything. I also do voice overs, make an award winning wing sauce, and (formerly) write about post-apocalyptic goodness.


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RAD Review – The Nuking of Isaac

Let’s face it, a lot of post-apocalyptic games look alike. Lots of murderous, leather-clad bandits driving around the desert in armored cars, trying to be Mad Max, but lacking the…

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Silver Chains Review – Spooky Scavenger Hunt

Wake up in a dusty house on a stormy night. Struggle against amnesia. Find stray journal pages. Pick up a gas lamp. Explore a haunted mansion. Chase scene with a…

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Coverage Club: LISA: The Painful Will Break You

It’s the closest thing I can think of to post-apocalyptic perfection. LISA: The Painful takes the traditional elements of a post-apocalypse (mutants, raiders, drugs) then wraps it in a bundle…

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The 6 Weirdest Licensed Games Ever Made

Licensed games are weird. Low risk and cheap to make, they were basically easy advertisements throughout the 8-bit and 16-bit era. Then came a Cambrian explosion of movie tie-ins during…

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Driven Out Makes You the Ultimate Underdog

A lot of action games have this weird disconnect between loot and skill. Loot tends to overshadow skill to the point where optimized builds can crush powerful bosses through wild…

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Shadow Fencer Theatre Review – En Garde!

My favorite thing about indie games is that you never know what you’re going to get. Indie developers take big risks, having no inkling if their crazy ideas will pay…

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Coverage Club: The Caribbean Sail Treads Familiar Waters

It’s #loveindies time, which means that TechRaptor is going all in on indie game coverage! That means previews, reviews and a bunch of new Coverage Club entries from our review…

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Kurr Snaga Review – You Not Gorn

I really don’t know what I expected. I saw Kurr Snaga and thought, “this looks like Gorn.” When I realized it wasn’t a VR game, I thought Kurr Snaga might be…

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10 Years of Minecraft: Now and Then

Eyck, I feel old. I wasn’t quite in high school when Minecraft launched back in 2009. It was such a novel concept at the time, a fun way to play…

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Coverage Club: Jump King Takes Frustration Platforming to New Heights

Say what you will, but I like frustration platformers. There’s something immensely satisfying about breaking through a seemingly impossible challenge and mastering difficult controls. Then you have something like Getting…