In an e-mail to supporters, the creators of the Ataribox stated that “one key element on their checklist” was holding back development. As a result, it will take them more time to build the console (and its related ecosystem) up to the standard they feel the Atari community deserves. What exactly that element is and why it has held up development wasn’t explicitly stated. The creators stated that they consider the development of the Ataribox “incredibly important” and that they’ll be doing everything they can to ensure the product is worth the wait – however long that might take.
Notably, there has yet to be any games named for the system (pre-loaded or otherwise). The library of games on the Atari 2600 alone is over 500 titles. While the majority of these games are third-party titles, there are still quite a few good first-party games available that would likely make for good candidates for the retro console’s initial offering. Given they’ve mentioned newer games would be on that as well, we still lack any knowledge of what the console’s library would be made of.
An updated launch plan is being put together by the Ataribox team and more information on the console’s progress should be available soon. There’s been no mention of a firm release date or whether the general release window of “Spring 2018” will have to be pushed back as a result of the difficulties with development that were announced today. The Ataribox was expected to retail for anywhere from $250 to $300 with the possibility of early supporters getting a break on the pricing. The retro console is slated to feature an AMD processor and Linux-based operating system.
What do you think of the Ataribox pre-orders being put on hold due to issues with its development? Why do you think the team behind the retro console hasn’t yet listed any games or a firm release date? Let us know in the comments below!