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If there ever was a game that seems like it’s tailor-made for virtual reality, then Frontier Development’s space game Elite: Dangerous has to be one of the top contenders. With the release of the consumer version of the Oculus Rift VR Kit it seems like that dream will become reality soon. 

Frontier Developments have officially announced that they are working on a special version of the game that has official Oculus Rift support so you can do your trading runs in the most immersive way possible. This comes just a month and a half after the developer shifted focus from the Oculus Rift to SteamVR because the latter delivered a more stable software development kit before the Oculus Rift had one. Now it seems like both peripherals will be supported by the game, and Frontier Developments will release versions set up for both at no additional cost.

If you want to migrate from the original game to the VR version of the game you can request a code for the base game for free from the Frontier Developments website, and the VR-ready deluxe edition of the game will also become available for purchase on the Oculus Store if you want all the extra content coming in the Horizons season. This Deluxe Edition includes the base game, the Elite: Dangerous Horizons season pass that give you access to all the new features coming this season, a pack of starter paint jobs to give your ship a new look and a bobble head, because why not.

Elite: Dangerous Horizons is the second year of content for the space trader/dogfighting/exploration sim set in a galaxy-sized galaxy. Recently, the developer made the CQC competitive arena portion of the game available as a standalone for a reduced price. They also released a formal statement in February saying that some of the new features scheduled to be released this season will be delayed for 6 months while they work out the kinks, so keep in mind that buying the season pass means that you’ll have to wait for the new content for a while. 


Chris Anderson

Assoc. News Editor

I've been playing games since I was just barely able to walk, and I never really stopped playing them. When I'm not fulfilling my duties as assistant news editor and tech reviewer, I'm either working on music, producing one of two podcasts or doing freelance work.