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The studio that recently developed Borderlands: The Pre-Sequel, 2K Australia, is closing its doors reports Kotaku Australia. A source from within the studio told them, saying, “All hands are gone.”

2K Australia, located in Canberra, was the last remaining AAA studio in Australia. Sources have told Kotaku that a move to Melbourne was planned, which resulted in high level members of the studio leaving. The cost of operating 2K Australia seems to be the main reason for the closure. 2K confirmed the closure of 2K Australia with this statement:

We can confirm we have taken steps to begin the studio closure process for 2K Australia in order to better manage ongoing development costs while improving the working proximity of our creative teams. We are very grateful for the team’s valuable contributions to numerous 2K projects, and are working with affected staff to explore reassignment opportunities where possible.

Hopefully the 2K Australia employees will be able to find work either within 2K or another company as soon as possible.


Kyle Downey

Staff Writer

Staff Writer looking to keep you both informed and entertained. Favorite games include: Pokemon, Overwatch, Golden Sun, Portal, and Elder Scrolls.



  • Audie Bakerson

    With 2K Australia’s closure, the only significant video game studio based in a despotic wasteland that regularly bans video games I know of is now American McGee’s Spicy Horse (based in Shanghai)

  • Bloodnok

    I guess the Australian studio I work for isn’t significant then…

  • Aaron Styles

    Firemonkeys?
    That’s about the only one I can think of, other than possibly the re-forming Infinite Interactive.

  • Bloodnok

    Nope. I guess we really are insignificant 🙂

    (I work for N3V Games).

  • Aaron Styles

    They’re about the only ones I can think of in the same realm as 2K. And I honestly wouldn’t put Infinite in that realm as they are now.

    Also:

  • Aaron Styles

    Did not know you guys were still around.

  • Typical

    Well, I hate to see people lose their jobs, but Fuck Australia, I wouldn’t keep a studio open in a country that bans my work either.

  • Toastrider

    Reminds me of states here in the U.S. that push draconian gun control laws, and then are surprised when firearm manufacturers leave. Derp.

  • Iconoclast

    That logic doesn’t really work. Otherwise nations with even stronger anti-gun laws would be without their manufacturers. If the american manufacturers aren’t making a statement by moving away, I presume work cost or taxes or just catering to an over-saturated market might be the issue.

  • Iconoclast

    I am sad to see them go, they made a few good games, like The Bureau (strong contender for a best game only I played) and I certainly will pick up Borderlands the Pre-Sequel once all the DLC out and in a discount bundle. I have played the shit out of Borderlands 2 and I am looking forward to more of the same.

  • Choppinfoot

    Oh boy. I’m really torn. Australia is where I was born and it’s really nice to live here, but it’s fucking horrible if you’re a gamer or just tech-savvy. Maybe it’s time to skedaddle.

  • Mr. LHD6

    It’s always cost. Why make guns in the U.S. when you can contract a manufacturing plant in Taiwan for literally pennies on the dollar? I don’t think it’s ethically right, but it’s a tragically common occurrence.

  • hots

    Looks like all you guys make is train sims and mobile games which charge real money for in-game money. Why are you even looking for validation here?