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Ubisoft announced earlier today that the Starter Edition of Tom Clancy’s Rainbow Six Siege has come to Amazon and Steam.

The competitive first-person shooter with a heavy emphasis on teamwork launched late last year to mostly praise. Throughout the months after its launch Ubisoft consistently supported the game with downloadable content. According to Steam Charts the player base held over 10,000 players on average each month, for the past three months. This does not include console players and those who purchased the game via Uplay.

The player base may grow a bit more now that the Starter Edition of the game is available again for digital download on a wider variety of stores. It costs $14.99 and is available for a limited amount of time.

This version of the game offers all content from the core game, but the progression system went through several changes. When booting up the Stater Edition for the first time the player is given two playable operators at random. They also receive 600 R6 credits, which is enough to unlock an additional two operators immediately.

The trade off to unlocking four characters right away is that progression is substantially slower afterwards. According to a Starter Edition FAQ on Ubisoft’s forums, unlocking one operator takes roughly fifteen hours. To contrast, unlocking a new operator in the standard edition of the game takes up to two hours.

Players with the Starter Edition have the option to purchase a $35 credit pack which unlocks all operators that were available at launch.

The Starter Edition launched on Ubisoft’s Uplay platform back in June for a limited time but became available once again a couple of weeks ago.

Rainbow Six Siege Starter Edition is available on PC until October 13. As of now, there is not an option for the Starter Edition of consoles.


Quick Take

Rainbow Six Siege is a fantastic shooter and more players can only help. Maintaining a healthy player base nearly a year after launch is no easy feat. It is great to see Ubisoft experiment with different forms of monetization.


TJ Sprague

Staff Writer

I'm a writer for TechRaptor, reader, and mascot platformer enthusiast. When I'm not writing or playing games you can find me playing bass, drinking IPAs, or binge watching Parks & Recreation again.