Unreal Engine 4 Now Available for $19/month

Published: March 20, 2014 9:25 AM /

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Unreal Engine 4 logo

Epic Games’ latest iteration of their Unreal Engine is now available to the public. A driving force behind upcoming next-gen games like Daylight, Fable Legends, and the new Gears of War game, Unreal Engine 4 can be utilized for $19 a month (plus a 5% royalty on all content produced).

Under the terms of service, subscribers have access to the complete UE4 engine as well as the C++ source code. Additionally, those who sign up are allowed access tutorials, templates, the UE4 wiki, and dedicated forums for support. Epic provides updates to subscribers monthly, so those who keep up with their subscription don’t have to worry about falling behind the curve. For anyone curious, subscribers are actually able to cancel their subscription after the first month of service and still use UE4 and its source code. Those who cancel their subscription will essentially opt out of any updates or critical support offered by Epic Games.

Subscribers are allowed to sell any content produced with their engine, but Epic requires a payment totaling 5% of gross revenue for the product. This stipulation is included in the EULA and will be enforced regardless of a user’s subscription status. Epic does not require a share of the revenue from collectibles and merchandise associated with the original work – they only ask for 5% of the revenue derived from the work itself.

Epic has noted that they are still working on optimizing the engine. As such, the company recommends that anyone seeking to use a polished product wait at least 6 months before subscribing. You can find the recommended system requirements for UE4 below:

  • Desktop PC or Mac
  • Windows 7 64-bit or Mac OS X 10.9.2 or later
  • Quad-core Intel or AMD processor, 2.5 GHz or faster
  • NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
  • 8 GB RAM
 

For those interested, subscriptions are available through the Unreal Engine website.

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Horror and sci-fi enthusiast who loves analyzing games and gamer culture for social theories and shifts in the zeitgeist. College student and slave to the… More about Holden