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GTA: Online – First Impressions

GTA: Online – First Impressions

GTA: Online has finally be released to the masses after being out in closed beta testing. We all knew that there was a potential for server issues with the amount of sales and popularity GTA:V has received in a matter of weeks. But did I expect it to be this bad? No, not at all. Take a look at our first impression of GTA: Online.

 

We all have seen the reviews of the story portion of GTA:5, and they have been stellar. My thoughts are also on the same page as I think it’s a fantastic game and a great way for the series to finish up on within this current console cycle. Great graphics, great gameplay, and a massive amount of things to do within Los Santos. It’s truly an epic experience within the sandbox style of play that GTA has been known for since the Playstation 2 days. What I wasn’t necessarily expecting, was the initial release of GTA: Online to be the complete opposite.

First, let me get the good stuff out of the way. It’s cool the way the character creation scheme is setup, utilizing the lineage of your parents and their parents, to essentially form the look of your character. You then choose what type of person you are, for example, how much you work out, work legally, sleep, and party. These all factor into your attributes and what type of character you are within the online city of Los Santos. Unfortunately for me, this is where my fun essentially stopped. Once I created myself, I was treated to my character being picked up by Lamar from the GTA story. Lamar preceded to drive me through Los Santos telling me about the characters I’ll meet and how I can do a street race to earn some cash. Well, on the way to said street race, I saw countless textures and graphics popping in and out, going from grey looking slates, to a building, and back again. It was quite possibly the worst pop-in I’ve seen since the early days of the Xbox 360. I shrugged it off as just being some slight server issues. Once I get to the racing spot, I get dropped off and my character proceeds into a blue circle to initiate the racing game. From here I was placed into a loading screen of sorts that shown the other characters and players that were attempting to join the race. I use the word attempting because we never did actually race. I sat there for 20 minutes while my character looked around the parking lot we were sitting in. I finally get a notification saying the race had already started and I was going into spectator mode.” Alright then, I’ll wait”, I said. So I waited, and waited, and waited. Nothing every happened! I backed out to the dashboard, restarted the game, then went back to the same spot to try to reload the race. Again, I was treated to a slightly different loading screen that took another 20 minutes to only put me into another waiting area. This happened one more time before I finally decided not to try again after I had wasted over an hour trying to do one race. Server issues? Maybe. But then again, when you have a closed beta months before launch, you’d expect to at least get past the first mission?! The other unfortunate part of this, during the loading screens, all buttons are disabled so you’re essentially stuck there unless you go back to your dashboard and restart the game.

So far, my first impressions haven’t been very good with GTA:Online. I hope it’s all server issues and Rockstar irons everything out within the next few days. If they do, I’m sure this will be a fun, addictive, and fully enjoyable online component to go with an already stellar single player campaign. If they don’t, then this will be the biggest bust not only from Rockstar, but on this current generation of consoles.

Look for Techraptor’s GTA: Online review next week!

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About Jason Dulin

I've been a life long gamer going back to the days of Tecmo Super Bowl on the NES. I have continued to game all through school and college and into my adult life with staples such as Halo, Gears of War, Madden, NBA2K, and Battlefield while drinking some craft beer. XBL - Birdman18 PSN - evilGrundle
  • Phillip napier

    Damn the online mode hasn’t even been out for 24 hours why don’t you give them a chance to fix the bugs no online game launches without issues. This review along with your opinion is moot.

    • http://techraptor.net/ Rutledge Daugette

      This is an opinion piece. Jason plans on doing a full review next week, once the kinks are fixed. For now, this is the reality of the state of the game. Next week, I’m sure it will be better, and our reviews are always fair. If things improve like we think they will, the game will likely get a great rating.

      • Jason Dulin

        Part of my issue with GTA:Online right now, is that the game has been in beta mode for longer than most people would realize. For Rockstar to not think they would have A TON of people getting online with this, is pretty naive. Yes, I am waiting to do the review once the issues are fixed so that way I can give a fair and accurate review of the game. Until then, this is what we are presented with and these were exactly my first impressions of the game. It’s flat out unplayable at the moment

        • Jewy McJew

          I am guessing they were thinking that no matter how many servers they set up, it will not be enough for the first week.

          But if by week 2 or 3 there are still issues, then they clearly did not invest enough.

          • http://www.techraptor.net/ Jason Dulin

            It’s just disappointing that Rockstar knew this game would sell and sell big. They knew from the beginning they wanted to have this expansive online mode that was the best anyone had ever seen. I just don’t think they were thinking smartly around their server capabilities with this.

          • http://techraptor.net/ Rutledge Daugette

            This seems to be trend with most games, with the exception of Elder Scrolls online, which is being rigorously tested with hundreds of thousands of testers to make sure launch day isn’t like Defiance and various other online games.

          • Eric Callison

            like Diablo’s opening night #error37 hashtag trending worldwide at 2AM (central time)?

          • Jewy McJew

            As a developer, I could tell you that handling a giant server load can be a nightmare. Even if you have the cash, time is never on your side.

            I wonder which ISP was even brave enough to take them on as a client!

    • Jason Dulin

      Phillip, my point was that this mode has been in beta testing for quite a few months now. They’ve been testing it and adding servers as they’ve gone along. Also, to not know that their servers would experience A TON of activity is pretty naive on Rockstar’s part. To release this mode and have it not work, for over an hour, to me is very disappointing to say the least.

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